Materiels in Unreal Engine
I really enjoyed this lesson and found the process to
creating the materials quite easy to follow along with. I already had some
experience working with materials in Unreal but I learnt a few neat little
tricks to expand my knowledge. In particular, I had always struggled with
creating glass, but Pat took us through a very quick lesson on it to get me
started, I didn’t think it would be so simple as adding a vector 3, 3 vector
1’s and changing a setting or two on the materiel itself.
I found that working
with constant vectors was a new process for me and discovered how powerful they
can be and to adjust certain properties through multiply and add nodes was very
cool. I also had no idea about using grunge textures to make quite significant
changes to a materiel, in particular making a bright and shiny metal appear
dull and brushed or slippery looking floor appear look normal and dry. A lot of
the changes were simple experimentation with basic nodes to get varying
results, something I had never really done before.
Anyway, here are the results of the lesson as spheres and
applied to an environment:
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