Baked Lighting in Unreal
This blog post will revolve around using baked lighting in
Unreal engine 4 to create an interesting scene from purely grey materials. This
exercise was a lot of fun and taught me a lot about how to utilise baked light
maps from maya to give more detailed lighting on objects. I also leaned a fair
amount about the lighting in Unreal such as using a plane in conjunction with a
spotlight to reflect color onto an object from outside the scene. Here are some
examples:
This is the basic assets with no changes to lighting:
This is where the light source has been changed to static.
As you can see it gives a much darker appearance:
Here I have increased the resolution of the baked light map
to make it more detailed so the light can catch on more areas:
In this shot I have placed a flat plane outside the widow
with a spotlight facing it to reflect back some color and stronger light:
And in the final shot I have added some color to the light
source, some blue to the spotlight and added some Godrays through the blinds to
enhance the overall feel of the scene:
Comments
Post a Comment