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Showing posts from September, 2014

Progression in free hand drawing.

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Hi, all! I've been waiting to do this post for about a week now and am very excited. I am not ashamed to say that this is my best free hand portrait so far, and looking back when i first started ten months ago, and very proud to display this for everyone to see. This post will show a progression of the steps I took to complete my latest character portrait as well as a comparison to what I did ten months ago and in between. Thanks for reading/looking! Okay, so it turns out that I have somehow misplaced the photos that I took that displayed the complete process, but I have managed to find a couple, including the final, completed piece. I can tell you however, that I simply began by dividing the page into quarters then took measurements from the picture and scaled them up. I mostly just alternated between a 2B and 6B pencil. To get the finishing touches, my wife went out and bought a lead pencil and a knead-able eraser, both of which are absolutely amazing and es...

Chaos Rhino

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It's been a crazy past week with 3d modeling for me! I'm finally putting together my portfolio so I can apply for my creative technologies degree. I've been waiting to complete this project for a while and I think it'll be the star of my collection. It's taken a long time for me to muster up the courage to actually finish this one, but boy am I glad I did because I keep seeing improvements every time I use Maya. When I first started I never thought I would have improved so much that I could create a decent looking tank. When I first began this about two months ago, I really struggled with the shapes and trying to get the details correct, thus I abandoned the project until about a week and a half ago. After picking it up I found that I thoroughly enjoyed the challenge this project presented, especially since seeing the improvements in my latest creations. Anyway, here you go! I've added some extra lighting into these last few to try and bring ...

Oodles of 3d modeling this week!

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Heyo! I've been struck by a super creative bug this week which has netted some really good results in my modeling through Maya. I was really surprised when I began work on these two creations because I re-learned a lesson that I thought I had already learned back when I first began! However, after transferring from my previous project to my latest two, I realized that I hadn't been using this simple lesson at all! Anyway, all I had been forgetting was to separate each part of my design into individual polygons! I kind of had been doing this, but when I'd finished with a part, I'd merge them all into one object which just made it a complete nightmare to edit parts of the design  later on in the project. Lesson learned! On a side note, there has been a lot of little things that have clicked for me when using Maya which have resulted in much cleaner and precise finished products and superbly faster finish times. To the purpose of this post! I have just finished cre...