Camera Angles in Resident Evil Remastered

Resident Evil Remastered(2002, Capcom) is unique not only in the fact that it was one of the first zombie horror games to come to console, but also in the way it used its cameras. Capcom comprises their camera work in Resident Evil from fixed angles. These fixed angles allow for a more purposeful and immersive design and fits in with the horror genre style of gameplay perfectly. The creators of the game were able to place these cameras in such a way as to facilitate jump scares by hiding enemies and encounters, establishing immersive shots for narrative and dictating what the player could see. This gave the creators a large amount of control over how the game was to be played. Enhancing the part of horror in this early gen game was amplified most by the camera work. By establishing angles that convey different meanings (i.e. undershot for a powerful look on a character or a wide/long shot for an encroaching horde) the creators of Resident Evil were able to convey exactly what th...