Materiels in Unreal Engine
I really enjoyed this lesson and found the process to creating the materials quite easy to follow along with. I already had some experience working with materials in Unreal but I learnt a few neat little tricks to expand my knowledge. In particular, I had always struggled with creating glass, but Pat took us through a very quick lesson on it to get me started, I didn’t think it would be so simple as adding a vector 3, 3 vector 1’s and changing a setting or two on the materiel itself. I found that working with constant vectors was a new process for me and discovered how powerful they can be and to adjust certain properties through multiply and add nodes was very cool. I also had no idea about using grunge textures to make quite significant changes to a materiel, in particular making a bright and shiny metal appear dull and brushed or slippery looking floor appear look normal and dry. A lot of the changes were simple experimentation with basic nodes to get varying result...