
Hey guys! It's been a while since my last update (quite the understatement), but I've been super busy learning a whole heap about 3D modelling at uni. I'm writing this post to show you what I've learnt so far. We've had to design a weapon that can shoot so I decided to go for a sword that shoots energy from a crystal at its core via thumb print reader on its hilt. Let's start by showing the final model, then I'll take you through the process I went through to get the model done. First up, the LOD's: Side View 3/4 View 3/4 View Front View Next up are my maps that I used to get the textures: Diffuse Emissive Metalness Normals Ambient Occlusion Roughness Specular And last but not least, the very first part needed to even get this under way: the concepting stage: Sihouette Mood Board Not to say the least this was a lot of work ...