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Showing posts from May, 2016
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Hey guys! It's been a while since my last update (quite the understatement), but I've been super busy learning a whole heap about 3D modelling at uni. I'm writing this post to show you what I've learnt so far. We've had to design a weapon that can shoot so I decided to go for a sword that shoots energy from a crystal at its core via thumb print reader on its hilt. Let's start by showing the final model, then I'll take you through the process I went through to get the model done. First up, the LOD's: Side View  3/4 View  3/4 View  Front View Next up are my maps that I used to get the textures: Diffuse  Emissive  Metalness  Normals  Ambient Occlusion  Roughness  Specular And last but not least, the very first part needed to even get this under way: the concepting stage:  Sihouette Mood Board Not to say the least this was a lot of work ...