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Showing posts from May, 2014

Recent Activity + TARDIS

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Hello! Over the past couple of weeks I've been having a constant battle with little things in Maya, being led around on a wild goose chase in forums to try to solve these things and generally being frustrated with the program. However, stress aside, I've recently got away to the bach for a couple of days with my wife and done a lot of drawing. This really helped to clear my head and provided a much needed break from 3D modeling. When we got back, I figured out my problems (encountered some more but promptly solved them) which netted this result:  I've been experimenting with texturing (importing skins mostly) and have finally got a handle on it (thanks to some great tuts on youtube) and also with lighting, both of which I'm really enjoying on top of the modeling process itself. I'm also getting used to deleting my work history as I go, it makes my channel box so  much tidier, but also commits me to the current design, which is refreshing (it stops me from g...

TARDIS

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As a massive Dr. Who fan, I thought it was about time I tried my hand at some free hand drawing of some of the most memorable things. This is what I came up with after a couple of hours of solid drawing. I'm still learning about shading, but I think this turned out pretty well. The photo does it little justice, it picked up all of the flaws and not much of the good.

New first design on Maya.

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Recently I came across some great advice for getting into the 3d design industry and began using Maya instead of Blender. It's taken me a couple of weeks to readjust, but I'm finding it a lot easier than Blender both in versatility and ease of problem solving. Anyway, without further ado, here is my latest and first creation on Maya. In the above screenshot, I apologise for the lack of texturing, I tried experimenting with this but my PC just runs like crap whenever I attempt to texture, so I have to settle for lighting.