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Showing posts from March, 2017

Research Project

How are we today guys and gals? Today's topic is going to entail something quite close to me and is the focus of my research project for uni. We've been told to research pretty much anything we want, the only restriction that we have is that it MUST relate to games. Everything that goes into it is 100% ours and is to be completed over the course of the first 16 week semester. The topic that I chose to research is Generalised Anxiety Disorder (GAD), I won't go into much detail but someone very close and dear to me went through a very rough time a few years ago because of anxiety and while they came out better on the other side and I learnt a lot about the illness, I still had a lot of questions surrounding it. When I was presented with this research project I took it as a great opportunity to answer those questions, to delve in even further and better understand the illness. Now I had to come up with a question and somehow relate it to games. I began thinking of way...

New Series of Posts - Bioshock and guiding the player

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Hey all! Prepare for this blog to finally be updated regularly (and I mean it this time, Uni says I have to :D)! This is my third year at university studying at MDS (Media Design School) in New Zealand and one of the papers I am doing requires that we keep a regular update of a blog. Now the content of this series will largely include experiences, knowledge testing and images of tasks assigned to me during my World Building paper, so expect to see a lot of analysis of games in regards that and maybe even a few things I design myself later down the track. To kick it off we were given the task of playing through the first Bioshock Demo (2K Games, 2007) and analyzing it regards to player navigation i.e, how well the developers guide the player through the level; what tricks they use in UI, on screen prompts, passage blockage, lighting etc, you get the idea. Now let me reiterate, this analysis only covers the demo, not the entire game, so there may be some things that I miss that come ...