Reflecting on World Design
The process over the past year has taught and incredible amount in regards to designing worlds and made me realise that I have been doing this my whole life without even realising it. It has sparked in me a passion for creating worlds and designing levels and laying out environments in games. A 500 word blog post seems too small a word count to cover all that I have learnt over this paper but if I had to pick three things that I have taken away that have influenced me the most they would have to be: how to guide the player, lighting, and designing a world . Guiding the player was one of our first lectures and probably the most important and solidifying lecture for me. I never knew that so much work went into guiding the player and once I had this lecture, I saw this process in every game I played since. Things like placing large landmarks in areas where the player can get their bearings seems obvious but is very crucial. This allows the player to gather their bearings if los...